My Story

Hi, I’m Flu0ksetine — or Flu0, or any other nickname… just not Flu, as I’m not a disease. 😉
In fact, I’m aiming to be the opposite of one.

A few years ago, after finishing my PhD in neuroscience, I was diagnosed with severe depression and burnout. For a while, everything felt heavier than it should. The structure that had carried me for years suddenly collapsed, and I had to relearn how to function, not academically, not professionally, but simply as a person.

Over the past year and a half, something shifted. Slowly. Quietly. I began to feel like myself again, or maybe not “again,” but differently. A version of me I chose to build more mindfully.

Why am I telling you this?

Because my name comes from the antidepressant that supported me through the hardest part of that period.

This identity became a turning point in my healing journey. A reminder that healing is not weakness. That needing support is not failure. That rebuilding can be intentional.

For a long time, I defined myself through performance, results, productivity, endurance. When that framework fell apart, I had to rebuild from something quieter.

I learned that intention matters more than output.
That self-respect matters more than constant productivity.
That taking time for myself mattered more than pushing my limits for someone else’s expectations.

That shift changed more than my pace. It changed how I see the world, and how I engage with it.

Transformation doesn’t erase what came before. It integrates it.

And from that integration, something new emerged.


Video Games

Something I had always loved, but never fully envisioned.

I’ve been playing video games my whole life. They were never “a phase” or a background hobby, they were simply part of how I experienced stories, challenges, and worlds. But during my depression, they took on a different role.

I started watching streamers more regularly. At first, it was distraction, something to quiet my thoughts and fill the empty spaces of long days. But over time, it became something else: presence. Company. A shared experience without pressure.

Watching others play reminded me that games are not just interactive systems, they’re social spaces. Reflective spaces. Places where interpretation unfolds in real time.

At some point, the idea of building something of my own started forming in the background. I wanted to create. To share. To construct something intentional. Strangely, I never thought about doing it through video games.

Until one day, it clicked. It became obvious.

Within two weeks, I had set everything up : overlays, technical setup, structure, schedule. I went from idea to first stream almost instinctively, as if I had simply stopped resisting something that had always made sense.

And I’ve been having fun ever since. Genuine pleasure in sharing my passion for video games with others, in creating a community that feels like a family.

Streaming didn’t appear out of nowhere.

It was always there. I just needed to see it.


My Purpose

I believe in grand missions and loud declarations. But I also believe in small, steady impact.

If Flu0ksetine has a purpose, it’s this:
to be a small dose of lightness in someone’s day, a steady presence, a moment where you can breathe a little easier.

A reminder that you’re allowed to slow down. To feel. To care for yourself.

On stream, I want people to feel comfortable. Safe. Free to observe, reflect, or simply exist without pressure. A space where games are explored with curiosity rather than urgency. Where depth matters more than performance.

A small dose, but a meaningful one.

This blog extends that intention.

It exists so I can share my perspective on video games in my own way. Without scores. Without chasing trends. Just thoughtful reflections on experiences that marked me.

If someone leaves a stream feeling a little lighter;
If someone reads a Game Diary and thinks, “I want to try that game and feel this”;

Then this space is doing what it was meant to do.